
A couple of Chromium projects need access to Windows features that are only exposed in the 2428 point release of 10.0.22621. The previous toolchain package used the 10.0.22621.755 (Windows 11 22H2) SDK. This follows the same packaging steps but it pulls in the latest SDK, thus giving access to the new features. When we start depending on the new SDK then developers who don't use the packaged toolchain will need to update their locally installed SDK. The changes that add the dependencies on the new SDK will check for it and give error messages to guide developers. Packaging was done on a Windows 10 Hyper-V VM, cleanly created for this purpose. Specifically, the Hyper-V Quick Create tool was used to create a Windows 11 dev environment. VS Community Edition was then uninstalled. Then the package was created by installing depot_tools, downloading the VS Professional 2022 installer from https://visualstudio.microsoft.com/downloads/ (free trial, not preview) and then running the installer like this: $ PATH_TO_INSTALLER.EXE ^ --add Microsoft.VisualStudio.Workload.NativeDesktop ^ --add Microsoft.VisualStudio.Component.VC.ATLMFC ^ --add Microsoft.VisualStudio.Component.VC.Tools.ARM64 ^ --add Microsoft.VisualStudio.Component.VC.MFC.ARM64 ^ --includeRecommended --passive Then Add/Remove programs was used to modify the SDK to add the Debuggers package. Then the packaging script was run like this: python3 depot_tools\win_toolchain\package_from_installed.py 2022 -w 10.0.22621.0 The packaging process was done on new VMs hosted on two different machines to make sure that the results were consistent. Updates were made to the comments and documentation, however very few updates were needed because the SDK change is just a point release. Bug: 40282717, 325004812 Change-Id: I6f59d07755db715974c1c4590d751e14b85a409d Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/5350823 Reviewed-by: Hans Wennborg <hans@chromium.org> Reviewed-by: Michael Tang <tangm@microsoft.com> Reviewed-by: Bruce Dawson <brucedawson@chromium.org> Commit-Queue: Bruce Dawson <brucedawson@chromium.org> Cr-Commit-Position: refs/heads/main@{#1273698}
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22 KiB
Markdown
550 lines
22 KiB
Markdown
# Checking out and Building Chromium for Windows
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There are instructions for other platforms linked from the
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[get the code](get_the_code.md) page.
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## Instructions for Google Employees
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Are you a Google employee? See
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[go/building-chrome-win](https://goto.google.com/building-chrome-win) instead.
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[TOC]
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## System requirements
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* A 64-bit Intel machine with at least 8GB of RAM. More than 16GB is highly
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recommended.
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* At least 100GB of free disk space on an NTFS-formatted hard drive. FAT32
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will not work, as some of the Git packfiles are larger than 4GB.
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* An appropriate version of Visual Studio, as described below.
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* Windows 10 or newer.
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## Setting up Windows
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### Visual Studio
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Chromium requires [Visual Studio 2022](https://learn.microsoft.com/en-us/visualstudio/releases/2022/release-notes) (>=17.0.0)
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to build. Visual Studio can also be used to debug Chromium.
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The clang-cl compiler is used but Visual Studio's header files, libraries, and
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some tools are required. Visual Studio Community Edition should work if its
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license is appropriate for you. You must install the "Desktop development with
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C++" component and the "MFC/ATL support" sub-components. This can be done from
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the command line by passing these arguments to the Visual Studio installer (see
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below for ARM64 instructions):
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```shell
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$ PATH_TO_INSTALLER.EXE ^
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--add Microsoft.VisualStudio.Workload.NativeDesktop ^
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--add Microsoft.VisualStudio.Component.VC.ATLMFC ^
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--includeRecommended
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```
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If you want to build for ARM64 Win32 then some extra arguments are needed. The
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full set for that case is:
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```shell
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$ PATH_TO_INSTALLER.EXE ^
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--add Microsoft.VisualStudio.Workload.NativeDesktop ^
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--add Microsoft.VisualStudio.Component.VC.ATLMFC ^
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--add Microsoft.VisualStudio.Component.VC.Tools.ARM64 ^
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--add Microsoft.VisualStudio.Component.VC.MFC.ARM64 ^
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--includeRecommended
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```
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Required
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* [Windows 11 SDK](https://developer.microsoft.com/en-us/windows/downloads/windows-sdk/)
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version 10.0.22621.2428. This can be installed separately or by checking the
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appropriate box in the Visual Studio Installer.
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* (Windows 11) SDK Debugging Tools 10.0.22621.755 or higher. This version of the
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Debugging tools is needed in order to support reading the large-page PDBs that
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Chrome uses to allow greater-than 4 GiB PDBs. This can be installed after the
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matching Windows SDK version is installed, from: Control Panel -> Programs and
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Features
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-> Windows Software Development Kit [version] -> Change -> Debugging Tools for
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Windows. If building on ARM64 Windows then you will need to manually copy the
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Debuggers\x64 directory from another machine because it does not get installed
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on ARM64 and is needed, whether you are building Chromium for x64 or ARM64 on
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ARM64.
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## Install `depot_tools`
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Download the
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[depot_tools bundle](https://storage.googleapis.com/chrome-infra/depot_tools.zip)
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and extract it somewhere (eg: C:\src\depot_tools).
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***
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**Warning:** **DO NOT** use drag-n-drop or copy-n-paste extract from Explorer,
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this will not extract the hidden “.git” folder which is necessary for
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depot_tools to autoupdate itself. You can use “Extract all…” from the
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context menu though.
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***
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Add depot_tools to the start of your PATH (must be ahead of any installs of
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Python. Note that environment variable names are case insensitive).
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* Assuming you unzipped the bundle to C:\src\depot_tools, open: Control Panel → System and Security → System → Advanced system settings
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* If you have Administrator access, Modify the PATH system variable and put
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`C:\src\depot_tools` at the front (or at least in front of any directory that
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might already have a copy of Python or Git).
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* If you don't have Administrator access, you can add a user-level PATH
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environment variable by opening: Control Panel → System and Security → System →
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Search for "Edit environment variables for your account"
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* Add `C:\src\depot_tools` at the front. Note: If your system PATH has a Python
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in it, you will be out of luck.
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Also, add a DEPOT_TOOLS_WIN_TOOLCHAIN environment variable in the same way, and set
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it to 0. This tells depot_tools to use your locally installed version of Visual
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Studio (by default, depot_tools will try to use a google-internal version).
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You may also have to set variable `vs2022_install` to your installation path of
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Visual Studio 2022, like
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`set vs2022_install=C:\Program Files\Microsoft Visual Studio\2022\Professional`.
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From a cmd.exe shell, run:
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```shell
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$ gclient
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```
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On first run, gclient will install all the Windows-specific bits needed to work
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with the code, including msysgit and python.
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* If you run gclient from a non-cmd shell (e.g., cygwin, PowerShell),
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it may appear to run properly, but msysgit, python, and other tools
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may not get installed correctly.
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* If you see strange errors with the file system on the first run of gclient,
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you may want to [disable Windows Indexing](https://tortoisesvn.net/faq.html#cantmove2).
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## Check python install
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After running gclient open a command prompt and type `where python` and
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confirm that the depot_tools `python.bat` comes ahead of any copies of
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python.exe. Failing to ensure this can lead to overbuilding when
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using gn - see [crbug.com/611087](https://crbug.com/611087).
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[App Execution Aliases](https://docs.microsoft.com/en-us/windows/apps/desktop/modernize/desktop-to-uwp-extensions#alias)
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can conflict with other installations of python on the system so disable
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these for 'python.exe' and 'python3.exe' by opening 'App execution aliases'
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section of Control Panel and unticking the boxes next to both of these
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that point to 'App Installer'.
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## Get the code
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First, configure Git:
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```shell
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$ git config --global user.name "My Name"
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$ git config --global user.email "my-name@chromium.org"
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$ git config --global core.autocrlf false
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$ git config --global core.filemode false
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$ git config --global branch.autosetuprebase always
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```
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While not necessarily required it can be helpful to configure git to allow long
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path support (beyond the Windows MAX_PATH limit):
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```shell
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git config --global core.longpaths true
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```
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Create a `chromium` directory for the checkout and change to it. You can call
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this whatever you like and put it wherever you like, as long as the full path
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has no spaces. However there are some performance benefits for Googlers in
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placing the directory under `C:\src\`
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(See [Why is my build slow?](https://chromium.googlesource.com/chromium/src/+/main/docs/windows_build_instructions.md#why-is-my-build-slow)).
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```shell
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$ mkdir chromium && cd chromium
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```
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Run the `fetch` tool from `depot_tools` to check out the code and its
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dependencies.
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```shell
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$ fetch chromium
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```
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If you don't want the full repo history, you can save a lot of time by
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adding the `--no-history` flag to `fetch`.
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Expect the command to take over an hour on even a fast connection, and many
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hours on slower ones. You should configure your PC so that it doesn't sleep
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or hibernate during the fetch or else errors may occur. If errors occur while
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fetching sub-repos then you can start over, or you may be able to correct them
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by going to the chromium/src directory and running this command:
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```shell
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$ gclient sync
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```
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When `fetch` completes, it will have created a hidden `.gclient` file and a
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directory called `src` in the working directory. The remaining instructions
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assume you have switched to the `src` directory:
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```shell
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$ cd src
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```
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*Optional*: You can also [install API
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keys](https://www.chromium.org/developers/how-tos/api-keys) if you want your
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build to talk to some Google services, but this is not necessary for most
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development and testing purposes.
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## Setting up the build
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Chromium uses [Ninja](https://ninja-build.org) as its main build tool along with
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a tool called [GN](https://gn.googlesource.com/gn/+/main/docs/quick_start.md)
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to generate `.ninja` files. You can create any number of *build directories*
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with different configurations. To create a build directory:
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```shell
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$ gn gen out\Default
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```
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* You only have to run this once for each new build directory, Ninja will
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update the build files as needed.
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* You can replace `Default` with another name, but
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it should be a subdirectory of `out`.
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* For other build arguments, including release settings or using an alternate
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version of Visual Studio, see [GN build
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configuration](https://www.chromium.org/developers/gn-build-configuration).
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The default will be a debug component build matching the current host
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operating system and CPU.
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* For more info on GN, run `gn help` on the command line or read the [quick
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start guide](https://gn.googlesource.com/gn/+/main/docs/quick_start.md).
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### Faster builds
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* Reduce file system overhead by excluding build directories from
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antivirus and indexing software.
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* Store the build tree on a fast disk (preferably SSD).
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* The more cores the better (20+ is not excessive) and lots of RAM is needed
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(64 GB is not excessive).
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There are some gn flags that can improve build speeds. You can specify these
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in the editor that appears when you create your output directory
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(`gn args out\Default`) or on the gn gen command line
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(`gn gen out\Default --args="is_component_build = true is_debug = true"`).
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Some helpful settings to consider using include:
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* `is_component_build = true` - this uses more, smaller DLLs, and may avoid
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having to relink chrome.dll after every change.
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* `enable_nacl = false` - this disables Native Client which is usually not
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needed for local builds.
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* `target_cpu = "x86"` - x86 builds may be slightly faster than x64 builds. Note
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that if you set this but don't set `enable_nacl = false` then build times may
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get worse.
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* `blink_symbol_level = 0` - turn off source-level debugging for
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blink to reduce build times, appropriate if you don't plan to debug blink.
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* `v8_symbol_level = 0` - turn off source-level debugging for v8 to reduce
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build times, appropriate if you don't plan to debug v8.
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In order to speed up linking you can set `symbol_level = 1` or
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`symbol_level = 0` - these options reduce the work the compiler and linker have
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to do. With `symbol_level = 1` the compiler emits file name and line number
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information so you can still do source-level debugging but there will be no
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local variable or type information. With `symbol_level = 0` there is no
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source-level debugging but call stacks still have function names. Changing
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`symbol_level` requires recompiling everything.
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When invoking ninja, specify 'chrome' as the target to avoid building all test
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binaries as well.
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#### Use Reclient
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In addition, Google employees should use Reclient, a distributed compilation system.
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Detailed information is available internally but the relevant gn arg is:
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* `use_remoteexec = true`
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Google employees can visit
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[go/building-chrome-win#setup-remote-execution](https://goto.google.com/building-chrome-win#setup-remote-execution)
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for more information. For external contributors, Reclient does not support
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Windows builds.
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#### Use Goma (deprecated)
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In addition, Google employees should use goma, a distributed compilation system.
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Detailed information is available internally but the relevant gn arg is:
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* `use_goma = true`
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To get any benefit from goma it is important to pass a large -j value to ninja.
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A good default is 10\*numCores to 20\*numCores. If you run autoninja then it
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will automatically pass an appropriate -j value to ninja for goma or not.
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```shell
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$ autoninja -C out\Default chrome
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```
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When invoking ninja, specify 'chrome' as the target to avoid building all test
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binaries as well.
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Still, builds will take many hours on many machines.
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#### Use SCCACHE
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You might be able to use [sccache](https://github.com/mozilla/sccache) for the
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build process by enabling the following arguments:
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* `cc_wrapper = "sccache"` - assuming the `sccache` binary is in your `%PATH%`
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* `chrome_pgo_phase = 0`
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### Why is my build slow?
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Many things can make builds slow, with Windows Defender slowing process startups
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being a frequent culprit. Have you ensured that the entire Chromium src
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directory is excluded from antivirus scanning (on Google machines this means
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putting it in a ``src`` directory in the root of a drive)? Have you tried the
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different settings listed above, including different link settings and -j
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values? Have you asked on the chromium-dev mailing list to see if your build is
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slower than expected for your machine's specifications?
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If you suspect that Defender is slowing your build then you can try Microsoft's
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[Performance analyzer for Microsoft Defender Antivirus](https://learn.microsoft.com/en-us/microsoft-365/security/defender-endpoint/tune-performance-defender-antivirus?view=o365-worldwide)
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to investigate in detail.
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The next step is to gather some data. If you set the ``NINJA_SUMMARIZE_BUILD``
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environment variable to 1 then ``autoninja`` will do three things. First, it
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will set the [NINJA_STATUS](https://ninja-build.org/manual.html#_environment_variables)
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environment variable so that ninja will print additional information while
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building Chrome. It will show how many build processes are running at any given
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time, how many build steps have completed, how many build steps have completed
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per second, and how long the build has been running, as shown here:
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```shell
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$ set NINJA_SUMMARIZE_BUILD=1
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$ autoninja -C out\Default base
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ninja: Entering directory `out\Default'
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[1 processes, 86/86 @ 2.7/s : 31.785s ] LINK(DLL) base.dll base.dll.lib base.dll.pdb
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```
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This makes slow process creation immediately obvious and lets you tell quickly
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if a build is running more slowly than normal.
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In addition, setting ``NINJA_SUMMARIZE_BUILD=1`` tells ``autoninja`` to print a
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build performance summary when the build completes, showing the slowest build
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steps and slowest build-step types, as shown here:
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```shell
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$ set NINJA_SUMMARIZE_BUILD=1
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$ autoninja -C out\Default base
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Longest build steps:
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0.1 weighted s to build obj/base/base/trace_log.obj (6.7 s elapsed time)
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0.2 weighted s to build nasm.exe, nasm.exe.pdb (0.2 s elapsed time)
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0.3 weighted s to build obj/base/base/win_util.obj (12.4 s elapsed time)
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1.2 weighted s to build base.dll, base.dll.lib (1.2 s elapsed time)
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Time by build-step type:
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0.0 s weighted time to generate 6 .lib files (0.3 s elapsed time sum)
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0.1 s weighted time to generate 25 .stamp files (1.2 s elapsed time sum)
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0.2 s weighted time to generate 20 .o files (2.8 s elapsed time sum)
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1.7 s weighted time to generate 4 PEFile (linking) files (2.0 s elapsed
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time sum)
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23.9 s weighted time to generate 770 .obj files (974.8 s elapsed time sum)
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26.1 s weighted time (982.9 s elapsed time sum, 37.7x parallelism)
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839 build steps completed, average of 32.17/s
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```
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The "weighted" time is the elapsed time of each build step divided by the number
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of tasks that were running in parallel. This makes it an excellent approximation
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of how "important" a slow step was. A link that is entirely or mostly serialized
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will have a weighted time that is the same or similar to its elapsed time. A
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compile that runs in parallel with 999 other compiles will have a weighted time
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that is tiny.
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You can also generate these reports by manually running the script after a build:
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```shell
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$ python depot_tools\post_build_ninja_summary.py -C out\Default
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```
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Finally, setting ``NINJA_SUMMARIZE_BUILD=1`` tells autoninja to tell Ninja to
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report on its own overhead by passing "-d stats". This can be helpful if, for
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instance, process creation (which shows up in the StartEdge metric) is making
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builds slow, perhaps due to antivirus interference due to clang-cl not being in
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an excluded directory:
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```shell
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$ set NINJA_SUMMARIZE_BUILD=1
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$ autoninja -C out\Default base
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metric count avg (us) total (ms)
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.ninja parse 3555 1539.4 5472.6
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canonicalize str 1383032 0.0 12.7
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canonicalize path 1402349 0.0 11.2
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lookup node 1398245 0.0 8.1
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.ninja_log load 2 118.0 0.2
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.ninja_deps load 2 67.5 0.1
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node stat 2516 29.6 74.4
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depfile load 2 1132.0 2.3
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StartEdge 88 3508.1 308.7
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FinishCommand 87 1670.9 145.4
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CLParser::Parse 45 1889.1 85.0
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```
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You can also get a visual report of the build performance with
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[ninjatracing](https://github.com/nico/ninjatracing). This converts the
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.ninja_log file into a .json file which can be loaded into [chrome://tracing](chrome://tracing):
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```shell
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$ python ninjatracing out\Default\.ninja_log >build.json
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```
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## Build Chromium
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Build Chromium (the "chrome" target) with Ninja using the command:
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```shell
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$ autoninja -C out\Default chrome
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```
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`autoninja` is a wrapper that automatically provides optimal values for the
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arguments passed to `ninja`.
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You can get a list of all of the other build targets from GN by running
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`gn ls out\Default` from the command line. To compile one, pass to Ninja
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the GN label with no preceding "//" (so for `//chrome/test:unit_tests`
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use `autoninja -C out\Default chrome/test:unit_tests`).
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## Run Chromium
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Once it is built, you can simply run the browser:
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```shell
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$ out\Default\chrome.exe
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```
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(The ".exe" suffix in the command is actually optional).
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## Running test targets
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Tests are split into multiple test targets based on their type and where they
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exist in the directory structure. To see what target a given unit test or
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browser test file corresponds to, the following command can be used:
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```shell
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$ gn refs out\Default --testonly=true --type=executable --all chrome\browser\ui\browser_list_unittest.cc
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//chrome/test:unit_tests
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```
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In the example above, the target is unit_tests. The unit_tests binary can be
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built by running the following command:
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|
|
```shell
|
|
$ autoninja -C out\Default unit_tests
|
|
```
|
|
|
|
You can run the tests by running the unit_tests binary. You can also limit which
|
|
tests are run using the `--gtest_filter` arg, e.g.:
|
|
|
|
```shell
|
|
$ out\Default\unit_tests.exe --gtest_filter="BrowserListUnitTest.*"
|
|
```
|
|
|
|
You can find out more about GoogleTest at its
|
|
[GitHub page](https://github.com/google/googletest).
|
|
|
|
## Update your checkout
|
|
|
|
To update an existing checkout, you can run
|
|
|
|
```shell
|
|
$ git rebase-update
|
|
$ gclient sync -D
|
|
```
|
|
|
|
The first command updates the primary Chromium source repository and rebases
|
|
any of your local branches on top of tip-of-tree (aka the Git branch
|
|
`origin/main`). If you don't want to use this script, you can also just use
|
|
`git pull` or other common Git commands to update the repo.
|
|
|
|
The second command syncs the subrepositories to the appropriate versions,
|
|
deleting those that are no longer needed, and re-runs the hooks as needed.
|
|
|
|
### Editing and Debugging With the Visual Studio IDE
|
|
|
|
You can use the Visual Studio IDE to edit and debug Chrome, with or without
|
|
Intellisense support.
|
|
|
|
#### Using Visual Studio Intellisense
|
|
|
|
If you want to use Visual Studio Intellisense when developing Chromium, use the
|
|
`--ide` command line argument to `gn gen` when you generate your output
|
|
directory (as described on the [get the code](https://dev.chromium.org/developers/how-tos/get-the-code)
|
|
page). This is an example when your checkout is `C:\src\chromium` and your
|
|
output directory is `out\Default`:
|
|
|
|
```shell
|
|
$ gn gen --ide=vs --ninja-executable=C:\src\chromium\src\third_party\ninja\ninja.exe out\Default
|
|
$ devenv out\Default\all.sln
|
|
```
|
|
|
|
GN will produce a file `all.sln` in your build directory. It will internally
|
|
use Ninja to compile while still allowing most IDE functions to work (there is
|
|
no native Visual Studio compilation mode). If you manually run "gen" again you
|
|
will need to resupply this argument, but normally GN will keep the build and
|
|
IDE files up to date automatically when you build.
|
|
|
|
The generated solution will contain several thousand projects and will be very
|
|
slow to load. Use the `--filters` argument to restrict generating project files
|
|
for only the code you're interested in. Although this will also limit what
|
|
files appear in the project explorer, debugging will still work and you can
|
|
set breakpoints in files that you open manually. A minimal solution that will
|
|
let you compile and run Chrome in the IDE but will not show any source files
|
|
is:
|
|
|
|
```
|
|
$ gn gen --ide=vs --ninja-executable=C:\src\chromium\src\third_party\ninja\ninja.exe --filters=//chrome --no-deps out\Default
|
|
```
|
|
|
|
You can selectively add other directories you care about to the filter like so:
|
|
`--filters=//chrome;//third_party/WebKit/*;//gpu/*`.
|
|
|
|
There are other options for controlling how the solution is generated, run `gn
|
|
help gen` for the current documentation.
|
|
|
|
#### Using Visual Studio without Intellisense
|
|
|
|
It is also possible to debug and develop Chrome in Visual Studio without the
|
|
overhead of a multi-project solution file. Simply "open" your chrome.exe binary
|
|
with `File->Open->Project/Solution`, or from a Visual Studio command prompt like
|
|
so: `devenv /debugexe out\Debug\chrome.exe <your arguments>`. Many of Visual
|
|
Studio's code exploration features will not work in this configuration, but by
|
|
installing the [VsChromium Visual Studio Extension](https://chromium.github.io/vs-chromium/)
|
|
you can get the source code to appear in the solution explorer window along
|
|
with other useful features such as code search. You can add multiple executables
|
|
of interest (base_unittests.exe, browser_tests.exe) to your solution with
|
|
`File->Add->Existing Project...` and change which one will be debugged by
|
|
right-clicking on them in `Solution Explorer` and selecting `Set as Startup
|
|
Project`. You can also change their properties, including command line
|
|
arguments, by right-clicking on them in `Solution Explorer` and selecting
|
|
`Properties`.
|
|
|
|
By default when you start debugging in Visual Studio the debugger will only
|
|
attach to the main browser process. To debug all of Chrome, install
|
|
[Microsoft's Child Process Debugging Power Tool](https://blogs.msdn.microsoft.com/devops/2014/11/24/introducing-the-child-process-debugging-power-tool/).
|
|
You will also need to run Visual Studio as administrator, or it will silently
|
|
fail to attach to some of Chrome's child processes.
|
|
|
|
### Improving performance of git commands
|
|
|
|
#### Configure git to use an untracked cache
|
|
|
|
Try running
|
|
|
|
```shell
|
|
$ git update-index --test-untracked-cache
|
|
```
|
|
|
|
If the output ends with `OK`, then the following may also improve performance of
|
|
`git status`:
|
|
|
|
```shell
|
|
$ git config core.untrackedCache true
|
|
```
|
|
|
|
#### Configure git to use fsmonitor
|
|
|
|
You can significantly speed up git by using [fsmonitor.](https://github.blog/2022-06-29-improve-git-monorepo-performance-with-a-file-system-monitor/)
|
|
You should enable fsmonitor in large repos, such as Chromium and v8. Enabling
|
|
it globally will launch many processes and consume excess commit/memory and
|
|
probably isn't worthwhile. The command to enable fsmonitor in the current repo
|
|
is:
|
|
|
|
```shell
|
|
$ git config core.fsmonitor true
|
|
```
|