
There are exactly four use-cases that create layer with flipped = true: * DrawingBuffer, flip depends on composition and MESA_framebuffer_flip * ImageLayerBridge: This used to update flip for each resource * PepperPluginInstanceImpl for Graphics3D case. This is the only case which uses SetTransferableResource instead of TextureClient * TestPlugin: Always uses bottom-left. This CL makes TransferableResource adjustment right the place where we pass it to TextureLayer, to make sure it's no-op. Follow-up will push them closer to place where we create the resource. This allows to remove flip from TextureLayer entirely. Bug: 378688985 Change-Id: Ide4b81711db84ecb469bf3ee3731ec3e055489fd Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/6039385 Reviewed-by: Mike West <mkwst@chromium.org> Reviewed-by: Kyle Charbonneau <kylechar@chromium.org> Commit-Queue: Vasiliy Telezhnikov <vasilyt@chromium.org> Reviewed-by: Derek Schuff <dschuff@chromium.org> Cr-Commit-Position: refs/heads/main@{#1388225}
Chromium
Chromium is an open-source browser project that aims to build a safer, faster, and more stable way for all users to experience the web.
The project's web site is https://www.chromium.org.
To check out the source code locally, don't use git clone
! Instead,
follow the instructions on how to get the code.
Documentation in the source is rooted in docs/README.md.
Learn how to Get Around the Chromium Source Code Directory Structure.
For historical reasons, there are some small top level directories. Now the guidance is that new top level directories are for product (e.g. Chrome, Android WebView, Ash). Even if these products have multiple executables, the code should be in subdirectories of the product.
If you found a bug, please file it at https://crbug.com/new.