0
Files
src/components
Jihad Hanna 807b5fc0e4 Remove DumpWithoutCrashing call on Android
Due to the high amount of logic run in the renderer when triggering
suggestions, it seems that something in between field focus and
suggestion event is introducing some asynchronisity, which is resulting
in the form cache becoming outdated.

This CL removes the crash call on Android, which is the only place
where caching on focus can happen. This should hoever be added back
when the underlying issue is fixed.

(cherry picked from commit b98b5b9ad6)

Bug: 40947729
Fixed: 392907891, 404187083
Change-Id: I63452bf8381d776aa4a6778f6aba2107c1172aa5
Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/6357218
Commit-Queue: Jihad Hanna <jihadghanna@google.com>
Reviewed-by: Christoph Schwering <schwering@google.com>
Auto-Submit: Jihad Hanna <jihadghanna@google.com>
Commit-Queue: Christoph Schwering <schwering@google.com>
Cr-Original-Commit-Position: refs/heads/main@{#1433442}
Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/6369015
Commit-Queue: Harry Souders <harrysouders@google.com>
Reviewed-by: Jihad Hanna <jihadghanna@google.com>
Owners-Override: Harry Souders <harrysouders@google.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Cr-Commit-Position: refs/branch-heads/7049@{#941}
Cr-Branched-From: 2dab7846d0951a552bdc4f350dad497f986e6fed-refs/heads/main@{#1427262}
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About //components

This directory is meant to house features or subsystems that are used in more than one part of the Chromium codebase.

Use cases:

  • Features that are shared by Chrome on iOS (//ios/chrome) and Chrome on other platforms (//chrome).
    • Note: //ios doesn't depend on //chrome.
  • Features that are shared between multiple embedders of content. For example, //chrome and //android_webview.
  • Features that are shared between Blink and the browser process.
    • Note: It is also possible to place code shared between Blink and the browser process into //third_party/blink/common. The distinction comes down to (a) whether Blink is the owner of the code in question or a consumer of it and (b) whether the code in question is shared by Chrome on iOS as well. If the code is conceptually its own cross-process feature with Blink as a consumer, then //components can make sense. If it's conceptually Blink code, then //third_party/blink/common likely makes more sense. (In the so-far hypothetical case where it's conceptually Blink code that is shared by iOS, raise the question on chromium-dev@, where the right folks will see it).

Note that the above list is meant to be exhaustive. A component should not be added just to separate it from other code in the same layer that is the only consumer; that can be done with strict DEPS or GN visibility rules.

Before adding a new component

  • Is there an existing component that you can leverage instead of introducing a new component?
    • Can you restructure an existing component to logically encompass the proposed new code?
    • As a general rule, we prefer fewer top level components. So, consider whether adding sub-features within an existing component is more appropriate for your use case.
    • Historically, dependency issues were simply addressed by adding new components. But, you can (and it is preferred to) solve that by restructing an existing component and its dependencies where possible.

Guidelines for adding a new component

  • You will be added to an OWNERS file under //components/{your component} and be responsible for maintaining your addition.
    • You must specify at least two OWNERS for any new component.
  • A //components/OWNER must approve of the location of your code.
  • The CL (either commit message or comment) must explicitly specify what use case(s) justify the new component.
  • Code must be needed in at least 2 places in Chrome that don't have a "higher layered" directory that could facilitate sharing (e.g. //content/common, //chrome/utility, etc.).
  • The CL adding a new component should be substantial enough so that //components/OWNERS can see its basic intended structure and usage before approving the addition (e.g., it should not just be an empty shell).
  • You must add a DIR_METADATA file under //components/{your component} with an appropriately specified bug-component.

Dependencies of a component

Components cannot depend on the higher layers of the Chromium codebase:

  • //android_webview
  • //chrome
  • //chromecast
  • //headless
  • //ios/chrome
  • //content/shell

Components can depend on the lower layers of the Chromium codebase:

  • //base
  • //gpu
  • //mojo
  • //net
  • //printing
  • //ui

Components can depend on each other. This must be made explicit in the DEPS file of the component.

Components can depend on //content/public, //ipc, and //third_party/blink/public. This must be made explicit in the DEPS file of the component. If such a component is used by Chrome for iOS (which does not use content or IPC), the component will have to be in the form of a layered component. In particular, code that is shared with iOS cannot depend on any of the above modules; those dependencies must be injected into the shared code (either via a layered component structure or directly from the embedder for simple dependencies such as booleans that can be passed as constructor parameters). It is not an acceptable solution to conditionally depend on the above modules in code shared with iOS.

//chrome, //ios/chrome, //content and //ios/web can depend on individual components. The dependency might have to be made explicit in the DEPS file of the higher layer (e.g. in //content/browser/DEPS). Circular dependencies are not allowed: if //content depends on a component, then that component cannot depend on //content/public, directly or indirectly.

Structure of a component

As mentioned above, components that depend on //content/public, //ipc, or third_party/blink/public might have to be in the form of a layered component.

Components that have bits of code that need to live in different processes (e.g. some code in the browser process, some in the renderer process, etc.) should separate the code into different subdirectories. Hence for a component named 'foo' you might end up with a structure like the following (assuming that foo is not used by iOS and thus does not need to be a layered component):

  • components/foo - BUILD.gn, DEPS, DIR_METADATA, OWNERS, README.md
  • components/foo/browser - code that needs the browser process
  • components/foo/common - for e.g. Mojo interfaces and such
  • components/foo/renderer - code that needs renderer process

These subdirectories should have DEPS files with the relevant restrictions in place, i.e. only components/foo/browser should be allowed to #include from content/public/browser. Note that third_party/blink/public is a renderer process directory except for third_party/blink/public/common which can be used by all processes.

Note that there may also be an android subdir, with a Java source code structure underneath it where the package name is org.chromium.components.foo, and with subdirs after 'foo' to illustrate process, e.g. 'browser' or 'renderer':

  • components/foo/android/{OWNERS, DEPS}
  • components/foo/android/java/src/org/chromium/components/foo/browser/
  • components/foo/android/javatests/src/org/chromium/components/foo/browser/

Code in a component should be placed in a namespace corresponding to the name of the component; e.g. for a component living in //components/foo, code in that component should be in the foo:: namespace.